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A Practical Implementation of Reflection Mapping.
Matthew Collins
April, 2006
Advisor: Susan Reiser
Description:
This project is a demonstration of cube environment mapping for
simulating reflection in interactive 3D environments. This
application is native to OS X with a complete GUI. It allows for
users to open an external file that defines the objects in the world
to be rendered. The interface allows for the user to rotate the
loaded object in real time displaying the reflected surfaces as
defined in the file. It was written in Objective-C++ with Xcode,
uses JPEGs as textures, and a scene-graph file format inspired by
XML. |